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Aminet 45
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Aminet 45 (2001)(GTI - Schatztruhe)[!][Oct 2001].iso
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freeciv_hires.lha
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tiles.spec
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Text File
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2001-08-17
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3KB
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142 lines
[spec]
; Format and options of this spec file:
options = "+spec2"
[info]
artists = "
Tatu Rissanen <tatu.rissanen@hut.fi>
Jeff Mallatt <jjm@codewell.com> (miscellaneous)
"
[file]
gfx = "trident/tiles"
[grid_main]
x_top_left = 0
y_top_left = 0
dx = 30
dy = 30
tiles = { "row", "column", "tag"
; Unit activity letters: (note unit icons have just "u.")
9, 18, "unit.auto_attack",
"unit.auto_settler"
9, 19, "unit.stack"
10, 18, "unit.connect"
10, 19, "unit.auto_explore"
11, 12, "unit.transform"
11, 13, "unit.sentry"
11, 14, "unit.goto"
11, 15, "unit.mine"
11, 16, "unit.pollution"
11, 17, "unit.road"
11, 18, "unit.irrigate"
11, 19, "unit.fortifying",
"unit.fortress"
12, 16, "unit.airbase"
12, 17, "unit.pillage"
; 12, 18, "unit.fortified" in cities.spec
12, 19, "unit.fallout"
13, 19, "unit.patrol"
; Unit hit-point bars: approx percent of hp remaining
16, 0, "unit.hp_100"
16, 1, "unit.hp_90"
16, 2, "unit.hp_80"
16, 3, "unit.hp_70"
16, 4, "unit.hp_60"
16, 5, "unit.hp_50"
16, 6, "unit.hp_40"
16, 7, "unit.hp_30"
16, 8, "unit.hp_20"
16, 9, "unit.hp_10"
16, 10, "unit.hp_0"
; Numbers: city size:
14, 0, "city.size_0"
14, 1, "city.size_1"
14, 2, "city.size_2"
14, 3, "city.size_3"
14, 4, "city.size_4"
14, 5, "city.size_5"
14, 6, "city.size_6"
14, 7, "city.size_7"
14, 8, "city.size_8"
14, 9, "city.size_9"
14, 10, "city.size_10"
14, 11, "city.size_20"
14, 12, "city.size_30"
14, 13, "city.size_40"
14, 14, "city.size_50"
14, 15, "city.size_60"
14, 16, "city.size_70"
14, 17, "city.size_80"
14, 18, "city.size_90"
; Numbers: city tile food/shields/trade y/g/b
17, 0, "city.t_food_0"
17, 1, "city.t_food_1"
17, 2, "city.t_food_2"
17, 3, "city.t_food_3"
17, 4, "city.t_food_4"
17, 5, "city.t_food_5"
17, 6, "city.t_food_6"
17, 7, "city.t_food_7"
17, 8, "city.t_food_8"
17, 9, "city.t_food_9"
15, 0, "city.t_shields_0"
15, 1, "city.t_shields_1"
15, 2, "city.t_shields_2"
15, 3, "city.t_shields_3"
15, 4, "city.t_shields_4"
15, 5, "city.t_shields_5"
15, 6, "city.t_shields_6"
15, 7, "city.t_shields_7"
15, 8, "city.t_shields_8"
15, 9, "city.t_shields_9"
15, 10, "city.t_trade_0"
15, 11, "city.t_trade_1"
15, 12, "city.t_trade_2"
15, 13, "city.t_trade_3"
15, 14, "city.t_trade_4"
15, 15, "city.t_trade_5"
15, 16, "city.t_trade_6"
15, 17, "city.t_trade_7"
15, 18, "city.t_trade_8"
15, 19, "city.t_trade_9"
; Unit upkeep in city dialog:
; These should probably be handled differently and have
; a different size...
16, 15, "upkeep.food"
16, 16, "upkeep.food2"
16, 17, "upkeep.unhappy"
16, 18, "upkeep.unhappy2"
16, 19, "upkeep.shield"
; Nuclear explosion: this could maybe now be handled as one
; big graphic (?), but for now is done old way as 3 by 3:
1, 17, "explode.nuke_00"
1, 18, "explode.nuke_01"
1, 19, "explode.nuke_02"
2, 17, "explode.nuke_10"
2, 18, "explode.nuke_11"
2, 19, "explode.nuke_12"
3, 17, "explode.nuke_20"
3, 18, "explode.nuke_21"
3, 19, "explode.nuke_22"
}